
This will allow players of their content to automatically be updated to the latest version without having to do anything on their own. Modders wanting to update their content that they already have uploaded to the Workshop can do so. In which case the modder will need to debug why, and try again. Or in an error in which case the modder will see: The upload will either end in success, and the modder will receive the message: u files associated with their content.Īn example of a filled out and ready to upload map can be found in the image below for KF-MountainPassNightĪfter filling out the Upload Box and hitting the upload button, the player will be informed that the content is uploading in the example below: This includes the maps, textures, static meshes, and. Once the player is familiar with the Upload Box, they need to fill it out and select the file(s) for upload. When they have done so they will be presented with the following 'Upload Box'
The first thing modders will want to do, is to upload their maps and mutators to the workshop for the first time. Update Steam Workshop Upload Upload File(s) to Steam Workshop Uploading New Files Modders opening up the Killing Floor editor will now find new entries under the tools list. Players can find more in depth tutorials and pages on that here. This section will not cover how to use the Killing Floor Editor. This section will cover the new additions to the editor that allow modders to upload their content to the Workshop.

Players looking for instructions on how to subscribe, download and use workshop content should skip to player section of this article. The Workshop and the SDK are free to all owners of the game. The only thing modders and players need to access and use Killing Floor and the Workshop is to have Steam, and own Killing Floor. For end users (not mod makers), it offers a one click solution to find mods that they like for a game they own, and always have it be up to date and ready to play on any machine they may play the game on. Workshop allows modders to easily upload their content for a game and make it available for all the people that own it. To that end, Tripwire has decided to implement Steam Workshop, a better method for modders and those who would use them to upload, find, and use content!Īs of September 2012, Killing Floor has supported Steam Workshop. None of that has changed, and Tripwire continues to support those communities as much as possible. From maps, to mutators (which covered new weapons, gameplay changes and more), to Total Conversions that completely changed the game. Long before the Steam Workshop, Tripwire (which grew from modding roots) has been very supportive of the modding communities that have grown up around their games.

3.4 Reset Steam Workshop Update History.
